Thursday, August 17, 2006
Sunday, August 13, 2006
Saturday, August 12, 2006
Game bot, the gaming blog have announced a new service called Gamebot Pureview, similar to a game preview but which digs deeper into the game and searches for its inspirations and investigates any instances of plagiarism.
Thursday, July 13, 2006
So we've been on the Nike+iPod Sport Kit's jock (har) since it was announced way back in May, and after some false starts its finally materialized. Beginning on July 13th (i.e. today), retail Apple stores as well as Niketowns will stock the $29 kit, which as you may recall utilizes a proprietary wireless protocol to transmit data from the sneaker-bound sensor to your data displaying iPod nano. If you thought Apple and Nike weren't gonna do this up real big on launch day, they're proving otherwise with some big city celebrations -- Niketown New York is holding an extravaganza to kick off the release by having superstars Mariano Rivera from the NY Yankees and AJ Pierzynski from the Chicago White Sox on site, just to name a couple. If you've been looking an excuse to start exercising again, now's your shot, so run -- don't walk -- to your local joint to pick one up. While you're at it you might as well keep track of your pace as you hoof it back.
Monday, July 03, 2006
The PlayStation 3, promises a lot. But will it deliver the goods as promised ? While The Cell with 7 Cores of 3.2 GHZ each and the Nvidia's RSX and Blu-ray seem like a lot for $600, from a PC point of view. It definitely is costly for a Console.
Is the PlayStation 3 limited by our Imagination or by its technological Features ? Well the PlayStation 3 looks pretty promising. But it also has some limits and those limits are based around Development Costs and many other hurdles. While Microsoft is a software company, they would make the 360 pretty easy for developers.
But Sony too can make the Development Costs a lot less by helping the Game Developers by assisting in development rather than just publishing it. The PlayStation 3 can do a lot. If Sony implements the promised Linux into the PlayStation 3 and allows people to develop new software for it, that would be great. With 60 GB of Hard-drive space($600 SKU) many applications like an mp3 player, media player, browser, Chat Client, Adobe Acrobat, etc can be developed if supported by Sony. Heck, even Linux games can be ported to the PlayStation 3. People can live their nostalgic arcade gaming titles( Doom, Wolf 3d, Quake, Contra, etc) without waiting for Sony to publish them Online with their PlayStation HUB Service. Sony can use Keyboards and mice with the PlayStation 3to prove that the PlayStation 3 is a computer. The media player should support all formats .avi, .mpg, .mov, .wmv. If Sony doesn't mind licensing a media player that plays all the formats.
Even Sony can use the PlayStation HUB to distribute their Music and Movies at a nominal price, as there would be no need for CDs or DVDs or BDs(Blu-ray discs). The Sony Connect Service can be integrated into the PlayStation HUB. SOE's games like Everquest II, PlanetSide, StarWars Galaxies can be sold at PlayStation HUB and through DVDs or BDs, as they would actually develop a great consumer base for the PlayStation 3, These Online Games can be charged like $4 a month for more household penetration. Sony can also develop new MMORPGS, MMOFPS, etc which would bring many consumers for the PlayStation 3, while this would also develop a large source of Income for Sony Online Entertainment. While PlayStation 3 Gamers would get to play with those who are with Windows and Macs. A service can be developed like Game updater, which updates the Game when it is connected to the internet(downloads, updates and expansions).
The PlayStation 3 sure has a large potential, but it should be tapped well.
Saturday, June 24, 2006
Nintendo DS lite Review:
The Nintendo DS has been slimmed down and brightened up, and it's received a serious shot of vitamin style. Rechristened, the DS Lite attempts to make the same fashion statement for video game systems that the iPod did for MP3 players.
Two colors are exclusive to Japan: Enamel Navy (the color of our review sample) and Ice Blue, and Europe has a black DS Lite all its own. For the impatient and iPod-white averse, the system is completely region-free and supports multiple languages, meaning our "Japanese" DS Lite had no problem playing all of our "American" games.
The Nintendo DS Lite, like the original Nintendo DS, is a portable gaming system with two vertically tiered screens. On the bottom is a touch screen that allows you to use a stylus or a finger for anything from selecting options to moving characters. There's also a normal face-button layout that allows a more standard method of control. The system plays its own proprietary cartridges (which are somewhere between SD and CompactFlash cards in size), in addition to its near-full backward compatibility with Game Boy Advance (GBA) titles. The DS Lite is currently out in Japan for approximately $145, though scarce supplies have set the import rate at about $200. The system is completely region-free and supports multiple languages, meaning our "Japanese" DS Lite had no problem playing all of our "American" games. As its name suggests, the Nintendo DS Lite is a much more compactly designed system; at 133 x 73.9 x 21.5mm when closed and weighing in at 218g, it's 39 percent smaller and 21 percent lighter than its predecessor. The rounded corners are more finely tapered, and the top and bottom sides are symmetrical, avoiding the underbite-like look of the original's oversize bottom half. It's a much more pocket-friendly system than the original DS. Despite the smaller overall size, though, the trademark twin screens have the same dimensions.